![]() Still, I do use the desktop when I cannot figure out how to fix the simulation and I need to grind on it repeatedly while I figure out how to make it un-broken. Fixing the simulation always provides the best speed-up. I have a 6 year old i7 MacBook Pro that's 2x slower than a fancy new i7 10700 Win10 desktop, and it's almost never that I notice any significant speed difference. It's not like a factor of 10, and honestly, unless your simulation is really a mess, it's not often that they grind that slowly. To the OP, I don't think Parallels will be able to provide a Windows VM on M1, and honestly, an M1 is only about 2x faster than a fast i7. Regardless, the tools are "what they are" and you can either get work done with them or not. What would be more ideal is some sort of ability to efficiently use one networked library, or even a remote directory. The models had to be on local disks for performance, and the same tedious "make a part" procedure had to be used for both platforms. ![]() The basic installation was tedious for both Mac and PC, and not fundamentally different for either platform. Is it really much different between Mac and Windows? I have around 450 models that are on my Mac and also on a Windows 10 machine (both of which run LTspice XVII) that I had to install by hand onto each machine and sync by hand between the two.
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